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2D Animator (Delhi Division)

EvolX Games - Krafton Incubated · All India

🌐 Remote📅 15/08/2026
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Company Description EvolX Games, a Krafton-incubated studio, focuses on crafting unique indie titles with innovative mechanics and deeply engaging gameplay. The team explores a range of genres, from roguelikes to strategy-driven adventures, continually pushing the boundaries of fun and creativity. Their current project, Ludaro, reimagines classic Ludo with a roguelike twist, combining strategic deck-building and deterministic dice rolls for a fresh, skill-based challenge. EvolX Games values experimentation, strong game design, and a collaborative workplace where new ideas are actively encouraged. Applicants will join a studio committed to evolving gaming one distinct concept at a time. Role Description The 2D Animator will work full time in a remote capacity, collaborating closely with game designers, artists, and developers to bring characters, environments, and UI elements to life. Daily responsibilities include creating high-quality 2D animations, storyboards, and motion graphics that support gameplay, narrative, and visual identity. The role involves iterating on animation concepts based on feedback, refining motion for clarity and impact, and ensuring consistency with the overall art direction of projects like Ludaro and future titles. The 2D Animator will participate in regular team reviews, communicate progress and challenges, and contribute creative ideas to improve visual storytelling and player experience. Qualifications - Candidates should possess strong Animation skills, including character and environment animation for 2D games. - Candidates should possess Storyboarding skills to visualize sequences, gameplay moments, and narrative beats. - Candidates should possess Motion Graphics skills for UI animations, VFX, and promotional materials. - Candidates should possess Motion Capture-related understanding or experience in translating captured motion into stylized 2D animation, where applicable. - Candidates should possess solid Communication skills for effective collaboration in a remote, cross-functional team. - Proficiency with industry-standard 2D animation tools (e.g., Spine, Toon Boom, Adobe Animate, After Effects, Photoshop, or similar) is highly beneficial. - Experience working on game projects, especially indie or roguelike titles, and familiarity with game engines (e.g., Unity, Unreal) is a plus. - Strong sense of timing, weight, and appeal in animation, with a portfolio demonstrating relevant 2D work. - Ability to manage deadlines, iterate based on feedback, and adapt to evolving project requirements. .
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