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Software Engineer, User Frameworks

roblox · San Mateo, CA, United States

🌐 Remote📅 19/08/2026
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Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the User Frameworks team, you will help create the reusable UI components and systems that many Roblox teams rely on to create engaging and intuitive product experiences. You Have: 1–3 years of experience building software systems (industry experience) Strong coding fundamentals in one or more languages such as Javascript, TypeScript, Lua, or similar Experience building frontend systems, reusable UI components, or design systems Familiarity with modern UI frameworks such as React, and an interest in building practical, maintainable abstractions that can scale An understanding of software quality fundamentals such as performance, accessibility, responsiveness, maintainability, and thoughtful API or component design. A growth mindset and curiosity about automation and AI-assisted development You Will: Build and improve reusable UI components, and libraries that many Roblox teams rely on to create consistent, polished, and accessible user experiences Contribute to the Foundation Design System by working closely with design and engineering to define and implement shared building blocks for Roblox Write clean, maintainable, and well-tested code, while contributing to engineering patterns and workflows that help high-quality UI development scale across Roblox. Explore forward-looking automation, including AI-assisted workflows that can accelerate UI development without compromising quality. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 — $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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