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Do you thrive in collaborative teams and want your work to shape what players experience every day? As a Backend Developer at Snowprint, you’ll build the backend systems, infrastructure, and tools that power our games. You’ll work closely with your fellow developers, designers, and other disciplines to create stable, scalable solutions, always with the player experience in mind. At Snowprint Studios, we believe that kindness, collaboration, curiosity, and self-leadership are what make great games possible. We work in small, cross-disciplinary teams where people are trusted to take ownership, share ideas openly, and continuously improve how we build games together. What you’ll be doing You'll bring new game features to life while also supporting the systems, tooling, and infrastructure behind them. The role combines feature development with live operations, giving you the opportunity to work on both player-facing functionality and the technical foundations that keep the game running. You'll take ownership of the technical areas you work on, from planning and implementation to testing and live operations. A normal week might include feature development, playtests, troubleshooting production issues, discussing technical approaches with the team, and improving systems to support future needs as the game evolves. You’ll collaborate closely with your colleagues to shape technical solutions that work well for both the game and the people building it. Is this you? You’re an experienced backend developer who is fluent in Kotlin and/or Java. You’ve worked with live backend services before (ideally gaming), and you’re comfortable operating cloud infrastructure (We use AWS). You know how to troubleshoot complex issues in production environments and enjoy the mix of bug-fixing, fine-tuning, and forward-planning that comes with live operations. You communicate clearly, ask questions, and enjoy working through problems with your colleagues. You’re self-directed but collaborative, happy to own your part of a feature while staying connected to the bigger picture. You care about the player experience, and you bring that mindset into technical discussions. Where you’ll work Our Stockholm studio is located in Södermalm, and we work in a hybrid setup. We work from the office on Tuesdays and Fridays to support collaboration and social interaction, while other days offer flexibility depending on where you work best. We provide the setup and tools you need to work comfortably both at home and in the studio. About Snowprint Studios Snowprint Studios believes great games are created by teams of talented, kind and creative individuals in a friendly, supportive and inspiring environment - while maintaining a sustainable life-work balance. For more information on Snowprint Studios go to snowprintstudios.com and follow us on Facebook. At Snowprint Studios, we embrace diversity both in the worlds we create and in our workplace. Join us in shaping the future of gaming! Pocket Gamer Awards Winner ‘Mobile game of the year’ and ‘Best strategy game’ 2022 Pocket Gamer Awards Winner 'Best game we are still playing’ 2024 & 2026 Pocket Gamer Awards Finalist, ‘Best developer’ 2025 Pocket Gamer Awards Winner, ‘Best updated game’ & ‘Best community’ 2026 Good to know We are an international company with many nationalities represented. Our company language is English, so your application should therefore be in English.
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Most developer ads you'll see are written in English: 18,397 of the 24,795. That doesn't tell you whether the job itself requires you to speak English or work in English daily, so read each posting carefully. Don't assume the language of the ad matches the language of the team.
The employers posting the most developer roles are Link Group (369 jobs), Upvanta (257), jobgether (226), and OfferZen (212). If you're applying to any of these, research their hiring patterns. They move fast and post often, which means they're either scaling hard or replacing people who didn't fit.
In your interview, expect this: 'Walk me through the last time you had to debug something that took you more than an hour. What was it, what did you try first, and what would you do differently?' Hiring managers ask this to see if you think systematically or just try random fixes. Have a real example ready with specifics.