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Sr UI/UX Designer

HuntingCube · Bangalore

📅 06/08/2026
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Job Description At a product level Own design end-to-end on multiple concurrent projects discovery through handoff and post-launch iteration Translate ambiguous business goals into a design strategy, then into flows, wireframes, and high-fidelity screens Build and maintain design systems that scale across products and teams tokens, components, documentation, governance Set and defend design direction with clear reasoning, not just strong opinions Design for the full state space: edge cases, error states, empty states, loading, permissions, offline Plan responsive and adaptive behaviour across breakpoints and platforms from the start Run lightweight research and usability testing, and turn findings into concrete design changes Define what "good" looks like for a project and hold the work to it through review At a leadership level Mentor 23 junior and mid-level designers review their work, unblock them, and help them grow deliberately Run design critiques that are useful, specific, and safe to be wrong in Set and document design standards, file conventions, and handoff expectations for the team Lead client-facing design conversations: present work, absorb feedback, and steer scope without losing the user Partner with PMs and engineering leads on scoping, feasibility, and sequencing Make the call when there isn't consensus, and explain the reasoning afterwards Give feedback directly and receive it without defensiveness At a craft level Advanced Figma variables, component APIs, complex auto layout, interactive prototypes, branching, library publishing Keep files clean enough that someone else can pick them up cold Produce specs and annotations that engineers can build from without a follow-up meeting Stay current on how well-built products actually solve problems, and bring that back to the team Share what you learn: writeups, teardowns, internal sessions Skills we're looking for Strong portfolio of shipped products, with clear articulation of your role, the constraints, and the outcomes Demonstrated ownership of a design system, not just using one, but building, documenting, and maintaining it Excellent written and verbal communication; you can make a design argument in writing Sharp visual craft: layout, typography, colour, hierarchy, spacing, motion Ability to break down vague, contested problems into clear flows and sequenced decisions Comfort working directly with clients and senior stakeholders Fluency with engineering constraints; you know what's expensive to build and why Experience mentoring or leading other designers Required Skills ['Wireframing', 'Figma'] Additional Information NA .
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