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We're looking for a skilled Spine animator to bring our slot game symbols and effects to life win animations, idle loops, and bonus transitions that make every spin feel satisfying. Responsibilities - Rig and animate reel symbols for idle loops, win celebrations, and anticipation effects - Create bonus round transitions and feature-trigger animations - Build seamless, loopable idle animations that hold up over long play sessions without feeling repetitive - Animate UI feedback (button presses, win counters, coin bursts) to match the game's overall feel - Optimize rigs and animations for mobile performance (bone count, texture atlases, file size) - Work closely with the art team to ensure animation timing and style match the game's visual identity - Export and integrate animations into our game engine (Spine runtime / [your engine, e.g. Unity, PixiJS, custom]) Requirements: - Proven experience animating in Spine (skilled or portfolio-level slot/casual game work) - Strong grasp of animation principles squash & stretch, anticipation, follow-through, easing - Experience building efficient, mobile-optimized rigs (mesh deformation, weighted bones, clean hierarchies) - Ability to create satisfying \"juice\" feedback that makes small wins feel good and big wins feel huge - Comfortable working from static art (symbols/characters) and turning it into a rig from scratch Nice to have - Experience with slot-specific animation patterns (anticipation holds, symbol explosions, multiplier reveals, free-spin transitions) - Familiarity with Rive or After Effects/Lottie as a secondary pipeline - Experience optimizing for low-end mobile devices (draw calls, atlas packing) Compensation: 23,000.00 - 38,000.00 per month Work Location: Remote .