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Assistant Consultant - Development (Gurugram)

Oodles Technologies · Gurugram

📅 20/08/2026
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Work Experience :0-1 Roles and Responsibilities: Unity & Game Development - Develop games and interactive experiences using Unity and C# . - Build gameplay mechanics, player controllers, combat systems, UI, game logic, physics, animations, and interactions. - Develop reusable and scalable game systems and components. - Integrate third-party SDKs, APIs, plugins, assets, and services into Unity projects. - Work with Unity's animation system, Animator, Timeline, Particle Systems, Physics, and other core Unity features. - Implement multiplayer/networked gameplay where required. - Debug, profile, optimize, and resolve performance issues across different platforms. - Build and maintain clean, modular, and maintainable C# code. - Work closely with designers, artists, and product/project teams to convert concepts into playable experiences. Blender & 3D Development - Create, modify, and optimize 3D models and game-ready assets using Blender . - Perform 3D modeling, UV mapping, texturing, material setup, and asset optimization . - Create and modify character and object rigs . - Work with skeletal systems, bones, IK, weight painting, and deformation. - Create, edit, and integrate 3D animations into Unity. - Import and optimize Blender assets for real-time game environments. - Troubleshoot issues related to meshes, rigs, animations, materials, and Unity asset imports. - Prepare game-ready assets with appropriate polygon counts, topology, textures, and LODs. 3D Animation & Rigging - Create and/or modify character animations such as: - Walking - Running - Jumping - Attacking - Interactions - Facial/body animations - Emotes - Set up and maintain animation controllers and state machines in Unity. - Work with humanoid and generic rigs. - Understand retargeting, inverse kinematics (IK), animation blending, and animation transitions . - Integrate animations from Blender and other sources into Unity. - Troubleshoot animation and rigging issues within the Unity pipeline. Full-Stack / Technical Responsibilities - Work across both the client/game layer and backend services when required. - Integrate REST APIs, authentication, databases, cloud services, analytics, payment systems, and other backend services into games. - Understand client-server architecture and data synchronization. - Implement online features such as player profiles, leaderboards, matchmaking, inventory, progression, or multiplayer functionality where applicable. - Work with version control systems such as Git/GitHub/GitLab . - Participate in architecture discussions, technical planning, code reviews, and estimation. Experience- 0 - 1 year Skills Required: - 0 -1 year experience in Unity game development . - Strong programming skills in C# . - Strong hands-on experience with Unity 3D . - Practical experience with Blender . - Strong understanding of 3D modeling, animation, and rigging . - Experience creating or modifying game-ready 3D assets. - Solid understanding of Unity's animation system and Animator. - Experience with character rigs, skeletal animation, IK, and animation controllers. - Good understanding of 3D mathematics, vectors, transforms, rotations, and coordinate systems. - Experience with performance optimization and debugging in Unity. - Experience working with Git and collaborative development workflows. - Ability to independently troubleshoot technical and visual/3D issues. Good to Have - Experience with Unity Multiplayer / Netcode / Photon / Mirror / FishNet . - Experience with AR/VR/MR development . - Experience with Unity Addressables and Asset Bundles . - Experience with shaders, Shader Graph, VFX, and particle systems. - Experience with procedural generation. - Experience integrating AI-powered game features. - Experience with mobile game development for Android and iOS . - Experience with PC, WebGL, or console game development. - Knowledge of optimization techniques such as batching, LOD, occlusion culling, texture optimization, and draw-call reduction. - Experience with backend technologies such as Node.js, REST APIs, PostgreSQL/MongoDB, Firebase, or AWS . - Experience working with animation libraries or motion-capture assets. What We Are Looking For We are looking for someone who is more than a Unity programmer . The ideal candidate should be able to: Concept 3D Asset Rig Animation Unity Integration Gameplay Backend/API Integration Optimization Build/Deployment You should be comfortable working across both technical game development and 3D content creation and be able to independently solve problems across the entire pipeline. Qualifications - Bachelor's degree in Computer Science, Game Development, Animation, or a related field is preferred but not mandatory. - Strong portfolio demonstrating Unity projects and 3D/animation work . - Candidates should be able to provide examples of games, prototypes, or .
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