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IQTech is looking for a Senior Unity Lighting & VFX Technical Artist to join our team and work on Esculapio, our AI-powered VR medical simulation platform. This is a full-time, fully remote position with a monthly compensation of $600 USD. We are specifically looking for someone with strong professional expertise in lighting inside Unity. This is not a general Unity Developer position: lighting quality, rendering optimization and visual consistency are central to this role. Key skills required: Advanced Unity Lighting strong knowledge of baked/mixed lighting, Global Illumination, Light Probes, Reflection Probes, shadows and realistic indoor environments. Unity URP solid experience configuring and optimizing the Universal Render Pipeline for high-quality real-time applications. VR/XR Optimization experience optimizing scenes for standalone VR, ideally Meta Quest 3 / 3S, including GPU/CPU profiling, draw calls, overdraw, LODs, occlusion and memory management. VFX & Particle Systems ability to create and optimize professional real-time visual effects using Unity Particle System, VFX Graph and/or Shader Graph. Shaders & Materials positive knowledge of physically based materials, Shader Graph and optimization of shaders for VR environments. Post-Processing & Visual Polish experience with exposure, color grading, ambient effects and overall scene composition while respecting VR performance budgets. A strong portfolio showing professional Unity lighting work is mandatory. Experience in VR, medical simulation, realistic indoor environments or interactive training applications will be considered a major advantage. Position: Full-time Location: Remote Compensation: $600 USD/month .