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Location: Berlin or Tübingen, Germany (Hybrid; not fully remote) Lead the engineering effort on EMERGENCY HQ , a successful live mobile title. You’ll set technical direction for features and live‑ops, keep the game fast and stable across devices, and help a small team deliver with quality and speed. What you’ll do Own the technical roadmap for live features, systems, and events; scope with Product and Design and deliver to clear milestones. Lead engineers through mentoring, code reviews, and sensible standards; foster an ownership culture over micromanagement. Architect and implement gameplay, meta, and content pipelines that scale for live‑ops (economy/progression hooks, events, reward systems). Maintain performance and stability targets (frame time, memory, crash‑free rate); profile and optimise for a wide device range. Own CI/CD and release health: build pipelines, automated checks, branch strategy, store submissions, hotfix flow. Integrate and maintain analytics/telemetry, remote config/feature flags, A/B testing, MMP/attribution (incl. SKAN) and IAP flows. Keep SDKs and platform requirements current (ad mediation, analytics, push, store policies for iOS/Android). Partner with QA on test strategy (automation where sensible) and raise the quality bar for every release. What you bring 5+ years in software engineering with 2+ years shipping mobile games in Unity/C# ; proven live‑ops experience. Experience leading engineers or a squad; strong ownership, good planning, and clear communication. Solid grasp of mobile performance (profilers, GC/memory, async), asset/Addressable‑style content pipelines, and reliability practices. Comfort with CI/CD and version control (Git); release management and store submission know‑how. Familiarity with analytics/event schemas, remote config, A/B testing, iOS privacy/SKAN, and IAP receipt/entitlement flows. Professional English. Nice to have Collaboration experience with backend/services teams (APIs, cloud functions, feature flags). Exposure to ad tech and mediation SDKs; interest in data‑informed experimentation. A feel for systems/gameplay design and player experience. Why 16 Tons Entertainment Stability & success: EMERGENCY HQ has been live for 7 years and 2025 is our best year yet . Original game, great team: we build, own, and operate our own IP with a tight, collaborative crew. Ownership over micromanagement: we set clear goals and give you responsibility and autonomy to deliver results—support when you need it, freedom when you don’t. Great office in a vibrant Berlin neighbourhood (Friedrichshain) with plenty of home office possible. Apply Send your CV/LinkedIn and a brief portfolio or repo samples to application@promotion-software.de with subject “Lead Engineer – EMERGENCY HQ” .
Here's how to pick the right one and stand out in your application.
144.883Jobs
31.687IN
81%EN
That number is real. WorkMundi's database shows 144,883 open engineer roles across the world. India has the most with 31,687 jobs, followed by the United States with 30,084. If you just finished reading one job ad and felt paralyzed by choice, you're not alone—but this scale is actually an advantage. It means you can afford to be selective.
Start by geography and language. The majority of engineer ads—117,837 of them—have the job posting text written in English. Use that as one filter, but remember: the ad text language tells you nothing about whether the role actually requires you to speak English day-to-day. Read the job description carefully. Then check which countries have the volume you're targeting. Singapore, Poland, and Australia round out the top five after India and the US.
Next, learn who's hiring. Accenture has posted 2,801 engineer roles. andurilindustries, speechify, and jobgether are also actively recruiting. If you're applying to one of these names, research their hiring patterns and interview style before you apply. That homework pays off.
When you interview, expect the question every engineer hears: 'Tell me about a time you had to debug a problem that wasn't in your job description.' Have a specific story ready—not a general one. Name the tools, the deadline pressure, and what you learned. Hiring managers listen for whether you see problem-solving as part of the role itself, not a favour.