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ABOUT THIS POSITION The Software Engineer II, Web will have a passion for creating innovative and engaging web products, day-dream about exciting ways to extend gaming experiences and communities to the web. As a Full Stack Engineer, you will own the end-to-end player journey—equally comfortable building responsive, modern user interfaces as you are architecting high-performance PHP/Laravel APIs and optimizing complex data pipelines, modeling and storage layers. RESPONSIBILITIES Front-end and player facing experiences Build innovative web products to extend our game experiences and communities Bridge the gap between design and engineering by translating Figma mockups into accessible web interfaces. Create interactive, dynamic pages with impactful web animations and micro-interactions to elevate user engagement. Optimize client-side rendering, asset delivery, and Core Web Vitals for speed across mobile and desktop. Backend, API & Performance Design, build, and optimize RESTful APIs and backend services in PHP (Laravel) to connect web experiences with game systems. Profile, refactor, and optimize backend code for low latency and high throughput. Comfortable with interacting with APIs, web client concepts like CORS, accessibility, cookies, local storage. Follow the team lead’s architectural guidance and write quality code Writes clean, performant code in one or more relevant languages (PHP, JavaScript, HTML/CSS, SQL). Understands common design patterns, refactoring. Participate in team-wide code reviews. Collaborate with product managers and designers to deliver world-class, player-first web experiences. Other responsibilities as assigned. RE QUIREMENTS Bachelor’s degree or higher in Software Engineering, Computer Science, or a related field 4+ years of relevant experience Experience with front-end and back-end web technologies, CMS, data modeling/design, working with API layers, and open source technologies (NodeJS, Apache, Redis, MySQL, MongoDB) Ability to adapt visual designs and layouts into web UIs using modern TypeScript and CSS frameworks. Fluency in one or more web programming languages (PHP, Javascript, Python, etc.) Can optimize page and image load time/bandwidth, adapt pages to multiple devices (desktop, mobile) Experience with source control tools and management (Git or similar) Demonstrated capability turning Figma/Design System specifications into production-ready UI code. Laravel, Livewire experience is an asset. Experience with web projects that complement or extend Software as a Service or Games as a Service products - e-commerce, community, publishing, etc. and/or marketing department experience building high converting landing pages, modules and components. Experience in an agile environment with CI/CD Please note that the salary range mentioned in this job description should serve simply as a guide. The final compensation offered may vary based on a variety of factors, including bonuses and/or incentives, or a candidate’s experience, skills, budget and location. Digital Extremes is committed to providing a fair, equitable, and competitive package that reflects the value a candidate brings. Salary Range: $80,000 -$95,000 CAD Existing Vacancy: Yes – we’re currently hiring candidates for an existing vacancy in this position We believe in the power of human connection. At Digital Extremes, we do not use artificial intelligence (AI) to screen, assess, or select candidates. All applications are reviewed by human, qualified recruiters. During your interview, our recruitment team will leverage Gemini as a note-taker only. At Digital Extremes, a core value of our studio is that we do not leverage AI in any of our development processes; this is a strict company policy. Please note that we permit the use of AI tools exclusively for administrative support, it is not used for candidate selection, screening, or any part of the decision-making process. All evaluations are conducted solely by our team to ensure our hiring remains a human-led process, just as our development remains the work of our artists and creators. ABOUT DIGITAL EXTREMES Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world's top independent video game development studios. Originating with the co-creation of Epic Games' multi-million unit selling Unreal® franchise including Unreal and Unreal Tournament, Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multiplayer campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe® , boasting a global community of 75 million registered players on PC, PS4™, PS5™, Xbox One™, Xbox Series X/S™, Nintendo Switch™, and iOS™. The studio's most recently announced project is the much anticipated Soulframe® , an open-world action-fantasy MMORPG title that is currently under development. Digital Extremes is headquartered in London, Ontario, Canada, and is proud to be selected as one of Canada's Top 100 Employers. For more information and exciting news related to Digital Extremes, please visit www.digitalextremes.com . WHY WORK AT DIGITAL EXTREMES At Digital Extremes, we don’t just make games - we craft immersive worlds that inspire and connect millions of players around the globe. Our award-winning studio is home to passionate, creative, and collaborative talent who thrive in a culture of innovation, inclusivity, and respect. We offer competitive compensation, industry-leading benefits, flexible work arrangements, and opportunities to grow your career while working on beloved titles like Warframe and the highly anticipated Soulframe . Whether you’re developing cutting-edge gameplay, designing stunning art, or supporting the teams that make it all happen, you’ll be part of a studio where your ideas matter, your contributions are valued, and your work leaves a lasting impact on our community. Please note, some benefits may be subject to eligibility for employees. JOIN US At Digital Extremes, we believe our strength comes from the diversity of our people and the respect we show one another. We are an equal opportunity employer committed to creating a welcoming, accessible, and supportive environment where everyone can do their best work and feel valued for who they are. We welcome applications from all qualified individuals, including those from underrepresented communities and people with disabilities. If you require accommodations at any stage of the recruitment process, we will work with you to ensure you have the support you need. We truly appreciate your interest in joining our team, and while we may not be able to respond to every application, we will connect directly with candidates moving forward in the process.
Here's how to pick the right one and stand out in your application.
144.883Jobs
31.687IN
81%EN
That number is real. WorkMundi's database shows 144,883 open engineer roles across the world. India has the most with 31,687 jobs, followed by the United States with 30,084. If you just finished reading one job ad and felt paralyzed by choice, you're not alone—but this scale is actually an advantage. It means you can afford to be selective.
Start by geography and language. The majority of engineer ads—117,837 of them—have the job posting text written in English. Use that as one filter, but remember: the ad text language tells you nothing about whether the role actually requires you to speak English day-to-day. Read the job description carefully. Then check which countries have the volume you're targeting. Singapore, Poland, and Australia round out the top five after India and the US.
Next, learn who's hiring. Accenture has posted 2,801 engineer roles. andurilindustries, speechify, and jobgether are also actively recruiting. If you're applying to one of these names, research their hiring patterns and interview style before you apply. That homework pays off.
When you interview, expect the question every engineer hears: 'Tell me about a time you had to debug a problem that wasn't in your job description.' Have a specific story ready—not a general one. Name the tools, the deadline pressure, and what you learned. Hiring managers listen for whether you see problem-solving as part of the role itself, not a favour.