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We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime. Are you an experienced tabletop RPG designer with the demonstrated ability to lead major RPG products from inception through publication? We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D products produced outside the Game Design team. In this role, you'll ensure that game content is consistent, functional, and fun. As necessary, you'll also work to design and write meaningful portions of D&D products. If you thrive in a fast-paced environment, are excited to work on a wide variety of D&D offerings, and can work hands-on to bring content up to high internal standards, this position is for you! Location & Work Arrangement This role is based in Renton, WA and follows a hybrid schedule, with in-office collaboration Tuesday, Wednesday, and Thursday each week. What You’ll Do: Act as the primary design review stakeholder for second-party content, ensuring external partners’ work meets D&D’s rules standards, quality bar, and brand alignment Provide design and development support across internal products, contributing content and product refinement Serve as a deep subject matter expert in D&D’s rules systems, design conventions, and mechanical standards Apply expertise to evaluate and elevate content across multiple products and formats Collaborate with producers, project leads, and graphic designers to build project schedules Review game content at key pipeline stages to identify issues with rules clarity, mechanical consistency, and internal standards Apply combined design and editing experience to strengthen rules language, catch inconsistencies, and improve usability across manuscripts and final files Represent Wizards of the Coast and D&D at events and in interviews What You’ll Bring: Bachelor’s degree in the liberal arts, or equivalent professional experience 6+ years developing RPG products with significant credits on products from known publishers Strong interpersonal and communication skills Strong familiarity with Dungeons & Dragons and proficiency in the fifth edition rules A track record of developing innovative and balanced game mechanics Experience collaborating with and guiding both in-house and external designers An eye for detail and dedication to excellence The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package. Pay Range $112,000 — $168,000 USD Employees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include: Health & Wellness Time Off to Recharge Financial Well-being Life & Family Support Volunteer and Community Initiatives Learning & Development Exclusive Perks Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
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Most developer ads you'll see are written in English: 18,397 of the 24,795. That doesn't tell you whether the job itself requires you to speak English or work in English daily, so read each posting carefully. Don't assume the language of the ad matches the language of the team.
The employers posting the most developer roles are Link Group (369 jobs), Upvanta (257), jobgether (226), and OfferZen (212). If you're applying to any of these, research their hiring patterns. They move fast and post often, which means they're either scaling hard or replacing people who didn't fit.
In your interview, expect this: 'Walk me through the last time you had to debug something that took you more than an hour. What was it, what did you try first, and what would you do differently?' Hiring managers ask this to see if you think systematically or just try random fixes. Have a real example ready with specifics.